![]() capx and anyone with a free C2 license can take a look but like I said, it’s very hacky. This app takes the csv tile by tile, converts it to hex and makes the alterations, then back to decimal values. ![]() It’s very VERY basic (seriously I have no idea what I’m doing) and it’s made in Construct 2 (the only tool I know how to use properly) but it does the job as long as you only have regular/rotated/mirrored tiles. Unfortunately I’m not a real programmer so there’s no way I could write a plugin for Tiled, but I made a little application that takes the csv from the. So basically GMS2 goes from 1 to 7 and Tiled goes two by two. How do I convert a regular tile number to this? Is it a “not” operation?Īnd I used a converter to check the far end of the tile IDs for both GMS2 and Tiled. tmx to GMS2 tilemap layer format, which is very similar but seems to be off by 1:īut I’m stuck on these “214748663” numbers for flipped tiles. Any plans on adding GMS2 support? I’m currently looking into how to convert.
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